
Make no mistake, the robots are the very core and lifeblood of “Automatron.” These are not just reskins of existing bots, but entirely different makes and models of them. Though “Automatron” does introduce several new weapons, with the electricity shooting Tesla Rifle and radiation inducing Assaultron’s Head standing out among the rest.

Which is a shame because the actual variations on the robots made for some of the most dynamic combat Fallout 4 has. I’ve explored enough bombed out factories in the core game, that these three “new” locations just felt like retreads. Going from a run down factory to a Raider-controlled hanger to a Mechanist controlled factory didn’t really give me a new sense of wonder. While returning to the Commonwealth is always fun, it would have been nice if “Automatron” added more interesting and varied locations that I had not seen before. All of the conflict takes place squarely in the territory you probably have explored by now, adding a bit too much familiarity in this add-on. Unlike most DLC’s in the Fallout series, “Automatron” does not take the player to any new and exotic locations. Though this isn’t the biggest add-on, it’s deep robot builder and new enemies gave me a reason to return to the Wasteland once more. Fallout 4‘s first DLC, titled “Automatron”, sees the entrance of a new antagonist called The Mechanist and several new quests to complete. Just when you thought that the Commonwealth couldn’t get any more dangerous an army of robots wage war on the every living thing around.


Where to Buy: PSN, Xbox Marketplace, Steam
